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WIZARD'S CASTLE
WIZARD'S CASTLE GAME FROM JULY/AUGUST 1980
ISSUE OF RECREATIONAL COMPUTING MAGAZINE
ORIGINAL EXIDY SORCERER VERSION BY JOSEPH R. POWER
MODIFIED HEATH MICROSOFT BASIC VERSION BY J.F.STETSON
WIZARD'S CASTLE IS A FANTASY GAME ABOUT EQUAL IN COMPLEXITY TO THE SEVERAL
VERSIONS OF "ADVENTURE" WHICH ARE NOW AVAILABLE FOR MICROCOMPUTERS AND IS
A VERY LARGE "BASIC" PROGRAM IN ITS OWN RIGHT. UNLIKE ADVENTURE, THE CASTLE IS
RANDOMLY STOCKED FOR EACH GAME, WHICH MEANS THAT WINNING ONE DOES NOT DETRACT
FROM PLAYING FUTURE GAMES. AT PRESENT, THERE ARE VERISONS OF WIZARD'S CASTLE
FOR THE EXIDY SORCERER, TRS-80, HP-2000 AND HEATH H-8/H-89 COMPUTERS.
BACKGROUND HISTORY
MANY CYCLES AGO, IN THE KINGDOM OF N'DIC, THE GNOMIC WIZARD ZOT FORGED HIS
GREAT *ORB OF POWER*. SOON AFTER DOING THIS, HE VANISHED, LEAVING BEHIND HIS
VAST SUBTERRANEAN CASTLE FILLED WITH ESURIENT MONSTERS, FABULOUS TREASURES,
AND THE INCREDIBLE *ORB OF ZOT*. FROM THAT TIME HENCE, MANY A BOLD YOUTH HAS
VENTURED INTO THE WIZARD'S CASTLE. AS YET, *NONE* HAS EVER EMERGED VICTORIOUS.
INTRODUCTION
WIZARD'S CASTLE IS A COMPUTERIZED SIMULATION OF ONE OF THE MOST COMMON AND
POPULAR FANTASY MOTIFS - THE LONE ADVENTURER'S QUEST WITHIN AN IMMENSE UNDER-
GROUND LABYRINTH. EACH GAME IS SEPARATE FROM ALL OTHERS, SO THE GAME IS A
CHALLENGE EVEN AFTER YOU HAVE WON SEVERAL TIMES. EACH GAME WILL RESULT IN A
WIN OR A LOSS, DEPENDING ON A PLAYER'S SKILL AND LUCK. THE INSTRUCTIONS WHICH
FOLLOW EXPLAIN THE RULES AND OPTIONS OF THE GAME. IF AT ANY TIME, HOWEVER,
YOU ARE NOT SURE OF WHAT TO DO - EXPERIMENT. THE PROGRAM IS DESIGNED TO PREVENT
INVALID INPUTS.